Full Config.yml file
# EnchantmentSlots by @PQguanfang
#
# READ THE WIKI: enchantmentslots.superiormc.cn
# Languages
language: en_US
debug: false
paper-api:
skull: false
# Settings
settings:
item-can-be-enchanted:
# Auto add enchantment slot lore for all item that can be enchanted.
# If disabled, only item has enchantment slot NBT will display lore.
# Maybe lead to server lag after enable.
auto-add-lore: false
apply-items:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- golden_pickaxe
- diamond_pickaxe
- netherite_pickaxe
- wooden_hoe
- stone_hoe
- iron_hoe
- golden_hoe
- diamond_hoe
- netherite_hoe
- wooden_axe
- stone_axe
- iron_axe
- golden_axe
- diamond_axe
- netherite_axe
- wooden_shovel
- stone_shovel
- iron_shovel
- golden_shovel
- diamond_shovel
- netherite_shovel
- wooden_sword
- stone_sword
- iron_sword
- golden_sword
- diamond_sword
- netherite_sword
- fishing_rod
- trident
- elytra
- bow
- crossbow
- carrot_on_a_stick
- shield
- turtle_helmet
- leather_helmet
- chainmail_helmet
- iron_helmet
- golden_helmet
- diamond_helmet
- netherite_helmet
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- golden_chestplate
- diamond_chestplate
- netherite_chestplate
- leather_leggings
- chainmail_leggings
- iron_leggings
- golden_leggings
- diamond_leggings
- netherite_leggings
- leather_boots
- chainmail_boots
- iron_boots
- golden_boots
- diamond_boots
- netherite_boots
- enchanted_book
- book
- mace
# Require MythicChanger.
# EnchantmentSlots built-in a very simple match item system, allow you put item ID only here.
# For more complex use, please install MythicChanger and use it's match item rules!
match-item:
material:
- wooden_pickaxe
- stone_pickaxe
- iron_pickaxe
- golden_pickaxe
- diamond_pickaxe
- netherite_pickaxe
- wooden_hoe
- stone_hoe
- iron_hoe
- golden_hoe
- diamond_hoe
- netherite_hoe
- wooden_axe
- stone_axe
- iron_axe
- golden_axe
- diamond_axe
- netherite_axe
- wooden_shovel
- stone_shovel
- iron_shovel
- golden_shovel
- diamond_shovel
- netherite_shovel
- wooden_sword
- stone_sword
- iron_sword
- golden_sword
- diamond_sword
- netherite_sword
- fishing_rod
- trident
- elytra
- bow
- crossbow
- carrot_on_a_stick
- shield
- turtle_helmet
- leather_helmet
- chainmail_helmet
- iron_helmet
- golden_helmet
- diamond_helmet
- netherite_helmet
- leather_chestplate
- chainmail_chestplate
- iron_chestplate
- golden_chestplate
- diamond_chestplate
- netherite_chestplate
- leather_leggings
- chainmail_leggings
- iron_leggings
- golden_leggings
- diamond_leggings
- netherite_leggings
- leather_boots
- chainmail_boots
- iron_boots
- golden_boots
- diamond_boots
- netherite_boots
- enchanted_book
- book
- mace
# This is when will the plugin trying adds enchantment slot NBT for an enchantable item which also means set fixed
# enchantment slot for an item.
set-slot-trigger:
add-hide-enchant-flag: false
black-book: true
# This option support ProtocolLib only.
# Enable this maybe improve plugin performance.
SetSlotPacket:
enabled: true
# Only plugin has enchantment slot NBT will be checked.
remove-illegal-excess-enchant: true
EnchantItemEvent:
enabled: true
# Whether cancel the enchantment event or remove extra enchantment if
# item reached slot limit after enchant.
cancel-if-reached-slot: false
AnvilItemEvent:
enabled: true
# If your item has display issue after use anvil, you can try to enable this.
update-item: false
SmithItemEvent:
enabled: true
# If set to true, we will reset old item enchantment slot and then regenerate new slot
# value for new item, enchantments won't affect by this option.
reset-previous-slot: true
# If set to true, if new generated slot value smaller than existed slot value, we will still
# # keep use existed value as new upgraded item's slot limit.
keep-greater-slot: true
# Enable this maybe improve plugin performance.
# Maybe has incompatible issue with other plugins.
InventoryClickEvent:
enabled: false
# Only item that can be enchanted will be added lore.
# If item don't have enchantment slot NBT, plugin will auto calculate it default slot as max slot.
add-lore:
# Require MythicChanger.
# Which item will display lore.
match-item:
not:
material:
- book
- enchanted_book
# Book will no longer display enchantment slot lore.
black-book: true
# This option support ProtocolLib only.
# Enable this maybe improve plugin performance.
only-in-player-inventory: true
# Whether only-in-player-inventory option only checks chest UI.
check-chests-only: true
# Support plugin:
# - eco (Do not change unless you are know what you are doing)
# - ProtocolLib (Classic and stable choice)
use-listener-plugin: ProtocolLib
# ProtocolLib Support value:
# LOWEST(0),
# LOW(1),
# NORMAL(2),
# HIGH(3),
# HIGHEST(4),
# MONITOR(5)
# eco Support value:
# CUSTOM(250),
# LOWEST(100),
# LOW(200),
# HIGH(300),
# HIGHEST(400)
# The value after the value just a number help you know it's level, do not type them in option.
packet-listener-priority: LOWEST
# Does not support other packed-based item, enchants plugins.
# Like EcoEnchants, EcoItems. (You can also try eco as use-listener-plugin, then change packet-listener-priority)
# They will always put their lore at first location and EnchantmentSlots can do nothing about it.
at-first-or-last: false
# Do not change this option when server started!
# Only change this if your server has stopped!
display-value:
- "&#ff3300Enchantment Slots: {enchant_amount}/{slot_amount}"
- "{enchants}"
- "{empty_slots}"
placeholder:
enchants:
# Other placeholder: {enchant_level_roman}, {raw_enchant_name}
format: '&6 {enchant_name} {enchant_level}'
sort: true
level-hide-one: true
empty-slots:
format: '&7 --- Empty Slot ---'
default-slots:
default: 3
vip: 5
#default-slots-by-item:
# diamond_sword:
# default: 20
# vip: 30
# # You can type third plugin item ID here.
# # For now, EnchantmentSlots support:
# # MMOItems, EcoItems, EcoArmor, MythicMobs, NeigeItems, ItemsAdder, Oraxen, ExecutableItems.
# superior_sword:
# default: 100
# vip: 200
# Only work for extra slot items.
# Remove this section if you don't want this feature.
max-slots:
default: 10
vip: 15
# max-slots-by-item:
# Similar to default-slots-by-item, remove the section to not use this feature.
slots-conditions:
vip:
1:
type: permission
permission: 'group.vip'
# Whether you use item tier instead of item ID to identify item slots.
# If this item plugin don't have tier, will still use Item ID as identify.
use-tier-identify-slots: false
close-inventory-if-reached-limit: true
# Whether cancel add slot or just set item slot to max slot value and still consume add slot item
# if item reached max slot limit after using add slot items.
cancel-add-slot-if-reached-max-slot: true
add-slot-items:
A:
material: PAPER
name: '&dExtra Enchantment Slot &7(+1)'
lore:
- '&fDrag this item into your item to use!'
- '&fApply for all items but have only 50% success rate!'
add-slots: 1
chance: 50
conditions: []
success-actions:
1:
type: sound
sound: 'block.note_block.harp'
2:
type: message
message: 'bFB98[EnchantmentSlots] &aAdd {amount} extra enchantment slot to your item!'
fail-actions:
1:
type: sound
sound: 'block.note_block.bass'
2:
type: message
message: 'bFB98[EnchantmentSlots] &cYou are not very lucky, slot item has broken!'
apply-items:
- '*'
B:
material: PAPER
custom-model-data: 5
name: '&dExtra Enchantment Slot &7(+5)'
lore:
- '&fDrag this item into your item to use!'
- '&f100% success but only work for diamond sword.'
add-slots: 5
conditions:
- 'none'
success-actions:
1:
type: sound
sound: 'block.note_block.harp'
2:
type: message
message: 'bFB98[EnchantmentSlots] &aAdd {amount} extra enchantment slot to your item!'
fail-actions:
1:
type: sound
sound: 'block.note_block.bass'
2:
type: message
message: 'bFB98[EnchantmentSlots] &cYou are not very lucky, slot item has broken!'
apply-items:
- 'diamond_sword'
#black-items:
# - 'iron_sword'
# Enchant Level
enchant-level:
1: ①
2: ②
3: ③
4: ④
5: ⑤
6: ⑥
# Enchant Name
enchant-name:
# Default providing vanilla enchantments here.
# For third enchantment plugins:
# Plugin will auto get enchantment display name that provided by EcoEnchants and ExcellentEnchants
# If you are not using the 2 plugins, please using "Enchantment Key: Enchantment Display Name" format
# Like:
# an_other_enchantment: 'This is just an example here!'
protection: 'Protection'
fire_protection: 'Fire Protection'
feather_falling: 'Feather Falling'
blast_protection: 'Blast Protection'
projectile_protection: 'Projectile Protection'
respiration: 'Respiration'
aqua_affinity: 'Aqua Affinity'
thorns: 'Thorns'
depth_strider: 'Depth Strider'
frost_walker: 'Frost Walker'
binding_curse: 'Binding Curse'
sharpness: 'Sharpness'
smite: 'Smite'
bane_of_arthropods: 'Bane of Arthropods'
knockback: 'Knockback'
fire_aspect: 'Fire Aspect'
looting: 'Looting'
sweeping: 'Sweeping'
# For 1.21+
sweeping_edge: 'Sweeping Edge'
efficiency: 'Efficiency'
silk_touch: 'Silk Touch'
unbreaking: 'Unbreaking'
fortune: 'Fortune'
power: 'Power'
punch: 'Punch'
flame: 'Flame'
infinity: 'Infinity'
luck_of_the_sea: 'Luck of the Sea'
lure: 'Lure'
loyalty: 'Loyalty'
impaling: 'Impaling'
riptide: 'Riptide'
channeling: 'Channeling'
multishot: 'Multishot'
quick_charge: 'Quick Charge'
piercing: 'Piercing'
mending: 'Mending'
vanishing_curse: 'Vanishing Curse'
soul_speed: 'Soul Speed'
wind_burst: 'Wind Burst'
breach: 'Breach'
density: 'Density'
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