> For the complete documentation index, see [llms.txt](https://enchantmentslots.superiormc.cn/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enchantmentslots.superiormc.cn/for-4.1.8/enchantment-slot/set-slot.md).

# #️⃣Set Slot

Set slot represents writing a special NBT to the player's item to record how many enchanted slots the item currently has. You can set when to execute set slots through `set-slots-trigger` section at `config.yml` file.

```yaml
  # This is when will the plugin trying adds enchantment slot NBT for an enchantable item which also means set fixed
  # enchantment slot for an item.
  set-slot-trigger:
    add-hide-enchant-flag: false
    black-book: true
    # This option support ProtocolLib only.
    # Enable this maybe improve plugin performance.
    SetSlotPacket:
      enabled: true
      # Only plugin has enchantment slot NBT will be checked.
      remove-illegal-excess-enchant: true
    EnchantItemEvent:
      enabled: true
      # Whether cancel the enchantment event or remove extra enchantment if
      # item reached slot limit after enchant.
      cancel-if-reached-slot: false
    AnvilItemEvent:
      enabled: true
      # If your item has display issue after use anvil, you can try to enable this.
      update-item: false
    SmithItemEvent:
      enabled: true
      # If set to true, we will reset old item enchantment slot and then regenerate new slot
      # value for new item, enchantments won't affect by this option.
      reset-previous-slot: true
      # If set to true, if new generated slot value smaller than existed slot value, we will still
      #      # keep use existed value as new upgraded item's slot limit.
      keep-greater-slot: true
    # Enable this maybe improve plugin performance.
    # Maybe has incompatible issue with other plugins.
    InventoryClickEvent:
      enabled: true
```

[Enchantable items](/for-4.1.8/auto-add-lore/item-can-be-enchanted.md) without **set slots** will automatically calculate their enchanting slots through `default-slots` in the configuration file. This process consumes a lot of server performance, but the result is that the enchantment slots for the item are not **fixed**, which means that when player A drops the item to player B, the number of enchantment slots will change depending on the [conditions met](/for-4.1.8/enchantment-slot/default-slot-max-slot.md).
