🎬Action Format
Available Placeholders
{world}
{amount}
{player_x}
{player_y}
{player_z}
{player_pitch}
{player_yaw}
{player}
{amount} - The new item slot.
Sound
Send sound to player.
actions:
1:
type: sound
sound: 'ui.button.click'
volume: 1
pitch: 1
Message
Send a message to the player, support color code.
actions:
1:
type: message
message: 'Hello!'
Announcement
Send a message to all online players, support color code.
actions:
1:
type: announcement
message: 'Hello!'
Effect
Give players potion effect.
actions:
1:
type: effect
potion: BLINDNESS
duration: 60
level: 1
ambient: true # Optional
particles: true # Optional
icon: true # Optional
Teleport
Teleport player to specified location.
actions:
1:
type: teleport
world: LobbyWorld
x: 100
y: 30
z: 300
pitch: 90 # Optional
yaw: 0 # Optional
Player Command
Make the player excutes a command.
actions:
1:
type: player_command
command: 'tell Hello!'
Op Command
Make the player excutes a command as OP.
actions:
1:
type: op_command
command: 'tell Hello!'
Console Command
Make the console excutes a command.
actions:
1:
type: console_command
command: 'op {player}'
Spawn vanilla mobs
Spawn vanilla mobs.
actions:
1:
type: entity_spawn
entity: ZOMBIE
world: LOBBY # Optional
x: 100.0 # Optional
y: 2.0 # Optional
z: -100.0 # Optional
Delay
Make the action run after X ticks.
actions:
1:
type: delay
time: 50
wait-for-player: true
actions:
1:
type: entity_spawn
entity: ZOMBIE
Chance
Set the chance the action will be excuted, up to 100. 50 means this action has 50% chance to excute.
actions:
1:
type: chance
rate: 50
actions:
1:
type: entity_spawn
entity: ZOMBIE
Any
Randomly choose a action to execute.
actions:
1:
type: any
amount: 2
actions:
1:
type: entity_spawn
entity: ZOMBIE
2:
type: entity_spawn
entity: SKELETON
3:
type: entity_spawn
entity: WITHER